GDD
Game Overview:
Descended is a 3D rogue-like game where players descend through multiple floors of an underworld, battling fierce enemies to reach the final boss and rescue a mysterious person. Players must strategize their way through procedurally generated challenges, mastering combat mechanics, managing resources, and adapting to an ever-changing environment. Victory is achieved by surviving relentless encounters and overcoming the ultimate foe at the lowest depths of "hell."
My duties included:
Designing and creating the 3D model for the main character, including modeling, texturing, and rigging.
Developing environmental assets, such as skulls and other thematic props, to enhance the game's atmosphere.
Creating textures for characters and environments to maintain a cohesive visual style.
Contributing to the game's conceptual design by developing visual direction and key art.

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